Do you agree that you are cyborgian
in nature?
Cyborgs
are considered as a half human and a half robot. I agree that humans are a
cyborg in nature. This is because humans rely on something else rather than
excepting the fact that they are not really capable of doing things naturally.
For example, in figure 1, below:
Figure 1
In figure 1, it shows that
the woman needs to wear her spectacles in order to see things. Without the
spectacles, she would not be able to see things clearly. So, this is one of the
evidence that humans are cyborgs in nature.
In figure 2, it shows that
humans are wearing shoes to protect their feet from being dirty, hurt or
infected by diseases.
Figure 2
What if human does not wear shoes for one
whole day? Is it possible for them?
Another example is the use of
technologies. Nowadays, the technologies are getting better and better.
With the use of technologies,
humans tend to do their works easily. They become cyborgs because they are sort
of wired to the technologies. Everywhere they go, they would bring these
technologies around, such as their smartphones, tablets and also laptops.
In figure 3, it shows that humans need a
vehicle to drive them to their destinations. They tend to feel comfortable with
that situation. According to James (1996), the idea of us being cyborgs, a half-man,
and a half-machine is when our capacities and capabilities are extended beyond
our physical limitations.
Figure 3
Another evidence of humans is
being cyborgs are they tend to create multiple selves of their identities
through social networking or games. For example,
In Facebook or twitter, someone
will make an account with a different personality of their selves. By doing so,
they tend to have many friends and they communicate almost every day, even
though they have not met each other face-to-face. This is because they tend to
feel more convenient with the way they represent their selves in the social
networking sites.
Another example of multiple
identities is when humans interact with their family or friends. When talking
to an elderly person, such as grandfather, father or mother, people tend to
speak in a polite and respectful way. However, when people talk to someone who
is younger than them, they tend to speak differently in order to fit in with
the person they are talking to.
The other example of humans
having a multiple identity is when they create an avatar of their selves in the
games or social networking sites such as, The Sims.
In the virtual world, humans
create their own avatar with their own desire. Humans tend to feel that they
actually live in the game rather than the reality of their life. In The Sims,
humans are able to feel free to do what they want. They can eat, sleep, take a shower,
go to work, go to the mall, fall in love, make friends, and almost everything
in life is also in the virtual world. As it is said, the virtual world is where
they actually belong where they feel that they are free to do anything there.
In this modern era, humans
tend to seek answers from Google rather than thinking using their brains for
answers. Our dependence on the use of the technologies such as smartphones,
laptops, tablets and also our cars shows that without them, we cannot perform
our daily activities better. Therefore, these technologies serve as
prosthetics, maintaining and reinforcing our physical bodies (Grenville, 2002).
In conclusion, humans are
cyborgs whether they are conscious or unconscious. According to Clark (2004,
p.3), “For we shall be cyborgs not in the merely superficial sense of combining
flesh and wires but in the more profound sense of being human-technology
symbionts: thinking and reasoning systems whose minds and selves are spread
across biological brain and nonbiological cicuity.” For example, all the
documents in the laptops, the pictures saved in the phone gallery, if all of
those are gone, and humans will definitely feel the big lost inside their hearts.
Humans are wired with technologies, therefore they become cyborgs without even noticing.
References
Clark, A.,
(2004), Natural-born Cyborgs: Minds, Technologies, and the future of Human
Intelligence, Oxford University Press, Inc., USA.
Grenville,
B. (2002). The Uncanny: Experiments in cyborg culture. Canada: Arsenal
Pulp Press.
James, J., (1996), Thinking
in the future tense, Industrial and commercial training, 28(7), 28 – 32
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